Back to Emerald City can be found in the MGM Grand Luxury Lounge for players at level 22 and above. Access this game by tapping on the lounge when outside of the MGM Grand casino in the main menu.
Classic slot gameplay with 50 paylines. All paylines pay left to right.
Magic Spins Mini-Game
When spinning in the base game, a Glinda symbol landing on the reels will trigger the mini-game. Each Glinda that lands on the reel adds free spins. The number of magic free spins is listed at the top of each reel, and is based on your bet amount. Increase your bet to unlock more magic spins.
During Magic Spins, each new Glinda that lands on the reel will add another free spin. Each Dorothy symbol that lands on the reel is transformed into a sticky wild. A blackout of all Dorothy symbols results in winning the progressive Jackpot.
Triggering the Bonus
When the bonus symbol lands on reel 3, reels 2 and 4 will spin one time to complete the missing parts of the gate to the Emerald City. If the missing parts land on both reels, the bonus is triggered. 7 other random players are then selected to participate in the bonus with the player who opened the gate.
Playing the Bonus
8 adventurers walk the yellow brick road, following the map to complete challenges along the way and gather the Lost Magical Gems of Oz. Each gem has a different power that will upgrade the wheel of Oz at the end of the road. All players progress on the road together, and each player has their own inividual reel. The number of spins on the road is equal to the number of rows on the road.
On the road, players can get the following symbols: Munchkinland, Glinda's Palace, and Witch Tower. Players need to hit 3 symbols of the same kind to pick items or receive the team multiplier. The goal is to find the displayed number of correct items to find the gem. Correct picks grant an extra pick and a group muliplier. If the group finds all the correct items, they will win the corresponding gem.
**If you lose connection during the bonus round, your winnings will be sent to your INBOX in the main menu once the bonus has ended for all players, typically within 10-20 minutes**
Wheel of Oz
At the end of the road, players reach the wheel to win amazing group multipliers and jackpots. At first, only the multipliers and Scarecrow Jackpot will be on the wheel. After winning a Jackpot wedge, it will tranform into the next Jackpot, including Tinman, Lion, and Dorothy.
Once the bonus is complete, the Team Multiplier is split evenly among all participants in the bonus. For example, an x2000 Team Multiplier will add a x250 win for all 8 players.
Munchkinland = Spinmaster. This grants extra spins when the spin counter reaches 0.
Glinda's Palace = Jackpot Expander. Makes the Scarecrow wedge bigger. Each Jackpot grows with one when hitting it.
Witch's Tower = Enchanted Pointer. When the wheel stops on a multiplier, the pointer will choose the best result of the 3 highlighted choices.